AI Insights · Timothy · July 2021
Top 5 Turn-Based Tactics Games on Android in Oceania: Q2 2021
Discover the performance of the top 5 turn-based tactics games on Android in Oceania during Q2 2021, including trends in weekly downloads, revenue, and active users.
During the second quarter of 2021, the top 5 turn-based tactics games on Android in Oceania demonstrated varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how these games fared.
FINAL FANTASY BE:WOTV
The game experienced fluctuating weekly revenue, starting at around $17.4K at the end of March and gradually declining to approximately $2.4K by late May. However, a slight rebound occurred in June, with revenue peaking at about $8.7K. Weekly downloads showed a downward trend, beginning at 292 and dropping to 146 by the end of the quarter. Active users saw minor fluctuations, hovering around 1.1K throughout the quarter.
The Walking Dead No Man's Land
This title saw a relatively stable weekly revenue, with minor ups and downs. Revenue peaked at $1.9K in early April and remained around $1.4K to $1.7K towards the end of June. Weekly downloads remained consistent, mostly ranging between 94 and 138. Active users experienced a slight decline from 537 at the beginning of the quarter to 489 by the end.
Magic War Legends
Weekly revenue for this game varied, starting at $1.3K in late March, dipping to $617 in early May, and then peaking at $1.1K in mid-June. Downloads saw sporadic increases, with a notable rise to 212 in late May before stabilizing around 97 by the end of June. Active users showed an upward trend, peaking at 764 in late May and ending the quarter at 643.
Bowmasters
This game maintained a steady weekly revenue, peaking at $957 in early May and then stabilizing around $765 by the end of June. Weekly downloads exhibited a general upward trend, starting at 3.4K in late March and reaching 3.5K by the end of the quarter. Active users remained relatively stable, peaking at 14.9K in late June.
Tank Stars
Tank Stars saw consistent weekly revenue, averaging around $300 to $400 throughout the quarter. Downloads fluctuated, reaching a high of 3.4K in late June. Active users saw an overall increase, starting at 13.9K in late March and peaking at 16.1K by the end of June.
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